jump animation not sync with the rigidbody/collider

Hello,

Im getting an issue with trying make a third person character jump.

I have a third person character that embend a jump animation that plays with a jump trigger.
This all is working fine, when i trigger the jump, the character jump…

problems start when i add a rigidbody and a collider.
when the character jump, the collider and rigidbody stay on ground !
It is a problem because the character cannot cross anything with the rigidbody/collider staying on ground.

I tried move the components on other parts of the character, such as hips or spine, this screwup the character, its break in 2 pieces !

so far i tried translate the rigidbody/collider while jumping, this lead to a weird animation of character jumping from the air like if it was levitating !

i don’t know what is the good practice to deal with this, what should be done here? i need that rigidbody/collider follow the jump animation for the character can cross obstacles.

thanks for your help.

i figured out some workaround but still not satisfying

i put rigidboy on main character object and freeze all rotations
the collider on hips
still when the character jump, the animation glitters because of gravity
i need turn off and on gravity while jumping

im not sure it is the correct way of doing ?