im trying to understand what the best approach would be to create a precise jump forward motion. E.g. from 0.00 to 2.00 in self space.
been looking into Vector3.lerp, Vector3.slerp and TransformTranslate.
I have a 3d game using a physics based character. I do not want to use itween. The way I have the jump working is using add force in Z, Y axis. Then if player is holding key down it fires again.
ive been looking at using the translate action as I can be precise. However im not sure if i could I somehow do the math and the inject that into the translate values?
Added example image of how i want it to behave.