Hey there
Im trying to make a platform 2d game, but im already facing problems. Im having my character with a character controller on, and then im using this script
using UnityEngine;
using System.Collections;
public class PlayerScript : MonoBehaviour {
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent<CharacterController>();
if (controller.isGrounded) {
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
moveDirection.y -= gravity * Time.deltaTime;
controller.Move(moveDirection * Time.deltaTime);
}
}
It is working fine, but when i increase the speed of my character and the pressing jump, i am kinda running very fast. It’s like the jump doesnt work, when i am walking at the same time.
What could that be?
Kind regards
Mads