Jump problem

Hi, my problem is the following: my character can’t jump, although I tried to do my best.

I learn 2D creation on Unity web-site, but I’m totally stucked now on this problem.

The most astonishing moment for me is that I do everything correct. This refers to scripting and steps.

One moment I thought that problem is with my version of Unity, because I was using Unity 5, but tutorial is with Unity 4.5.

But even this didn’t help, moreover all previous actions which worked on Unity 5 began not work on Unity 4.5

EDIT:

public float maxSpeed=10f; 
bool facingRight=true;

 Animator anim;

 bool grounded=false;
 public Transform groundCheck;
 float groundRadius=0.2f;
 public LayerMask whatIsGround;
 public float jumpForce=700f;

 void Start ()
 {
     anim = GetComponent<Animator>();

 }
 
 void FixedUpdate ()
 {
     grounded = Physics2D.OverlapCircle (groundCheck.position, groundRadius, whatIsGround);
     anim.SetBool ("Ground", grounded);

     anim.SetFloat ("vSpeed", GetComponent<Rigidbody2D>().velocity.y);

     float move = Input.GetAxis ("Horizontal");

     anim.SetFloat ("Speed", Mathf.Abs (move));

     GetComponent<Rigidbody2D>().velocity = new Vector2 (move * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);
     if (move > 0 && !facingRight)
         Flip ();
     else if (move < 0 && facingRight)
         Flip ();
 }

 void Update ()
 {
     if(grounded && Input.GetKeyDown(KeyCode.Space))
     {
         anim.SetBool ("Ground", false);
         GetComponent<Rigidbody2D>().AddForce(new Vector2(0,jumpForce));
     }
 }

 void Flip ()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

}

Assets which are created mainly for Unity 4. Can they create any problems if I install them in Unity 5???