I made a script last week, move around,
but when i put the shooting, the jump stopped
working
what have i done wrong
var speed = 3.0;
var rotateSpeed = 3.0;
var bullitPrefab:Transform;
private var dead = false;
var tumbleSpeed = 800;
var decreaseTime = 0.01;
var decayTime = 0.01;
static var gotHit = false;
private var backup = [tumbleSpeed, decreaseTime, decayTime];
function LateUpdate()
{
if(dead)
{
transform.position = Vector3(8,1,72);
gameObject.Find("Main Camera").transform.position = Vector3(8,1,73);
dead = false;
}
if(gotHit)
{
if(tumbleSpeed < 1)
{
tumbleSpeed = backup[0];
decreaseTime = backup[1];
decayTime = backup[2];
gotHit = false;
}
else
{
transform.Rotate(0,tumbleSpeed * Time.deltaTime,0, Space.World);
tumbleSpeed = tumbleSpeed-decreaseTime;
decreaseTime += decayTime;
}
}
}
function OnControllerColliderHit(hit : ControllerColliderHit)
{
if(hit.gameObject.tag == "fallout")
{
dead = true;
//substract life here
HealthControl.LIVES -= 1;
}
if(hit.gameObject.tag == "enemyProjectile")
{
gotHit = true;
}
}
function Update ()
{
var controller : CharacterController = GetComponent (CharacterController);
transform.Rotate (0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
var forward = transform. TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove (forward * curSpeed);
if(Input.GetButtonDown("Jump"))
{
var bullit = Instantiate(bullitPrefab,
GameObject.Find("spawn").transform.position,
Quaternion.identity);
bullit.rigidbody.AddForce(transform.forward * 2000);
}
}
@script RequireComponent(CharacterController)