Jump to position (Worms style)

Hey guys,

Currently working on a 3D side scroller and I’m trying to create movement for the player… kind of “Jumping” in the classic Worms games. So what I mean is, on button press the player needs to jump forward - let’s say from Vector3(0.0, 0.8, 1) to Vector3(1.5, 0.8, 1) - in a parabolic fashion where it looks like that gravity makes sense. I will also need to be able to adjust the angle/duration of the forward jump/hop.

Your help will be greatly appreciated, have a great day.

try this video but change vector3.up to your own vector3. The positions of that vector three should be (0, 5, 5) I think. Sorry if I’m wrong, if I am I will look into it more. Here is the link for the YouTube video: How To Jump in Unity - Unity Jumping Tutorial | Make Your Characters Jump in Unity - YouTube