Jumping along a Curve like the graph of x^2

I want to code a jump that goes along a curve like the graph of x^2. I tried slerp out but I couldnt get it right. I was curious if anyone had any Ideas. I want it a fixed jump though. I code in C#. Not Java.

There is a great tutorial on character controller, including the jump mechanic here:

Maybe it can help you

All you should need is to start with some velocity upwards and some constant x-velocity, and let gravity do its work.

The graph y=k x^2 has a second derivative of 2k, which is a constant, so as long as you have constant acceleration (which gravity is), the path of your jump should be of the form y = k x^2. It might be distorted a bit by air resistance if that’s enabled, but there will be options to turn that off, and if the object has a reasonable mass and is making a small jump the difference it makes should be negligible.