Jumping height is massively different in build compared to editor

Hi, im having issues with my game where the editor has different outputs to the actual final build. Im making a platformer game and when I play the game in the built version the jump height increases massively compared to the editor jump height.
Also some other scripts aren’t working also for example I created a script that makes the game go in slow motion temporarily, which works perfectly in the editor but in the built version, when switching between scenes, the script seems to not work in some scenes, but work fine In others.
Does anyone have any idea of why this might be? or give me any direction to how I could solve this.
Thanks in advance :wink:

I just had the same problem and my mistake was that i was applying the gravity value and not gravity * Time.deltaTime. This led to my jump being shorter than in the editor, because i had a higher framerate in the actual build

If you want a working example look at this!