Jumping Mechanic spinning like crazy 2D

I’m making a simple 2D platformer, and I have made a simple platform to the player to jump on, but every time it hits the sides of the platform, the player starts to spin. How do I prevent that from happening, so the player model will stay in place while moving.

On your rigidbody component, you should see Constraints x,x y,y z,z. Check the boxes that don’t apply to your movement needs. This should prevent the rigidbody mass of another object from knocking it around. If that doesn’t completely fix your issue, you could try setting your Linear Drag to infinite by typing a bunch of “9”'s in the box.

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Thank you, this actually helped a lot!

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You’re welcome, amigo :slight_smile: