I’m making a 2d platformer and created jumping pads, so far they are working well, but as I defined that while you jump you can’t flip direction, I do want to be able to flip when jumping on the pads (only when I jump vertically).
I was able to find a way around by using raycast and the condition:
return true
else
return false```
It does work and I can flip. but now when I am trying to just jump above the pad, I am also able to flip.