The problem is a really simple one:
You used = instead of ==.
Remember that = is assignment, == is comparison. That is, if you have two variables, A and B, both of type float
, then the expression
(A==B)
is actually a bool
, which you can use with the && operator or put into an if statement. But the expression
(A=B)
is one that will set A to the value of B, and also, because of how C# works, return the value of B (which is also now A) as a float
.
In your code, the problem line is:
if (Input.GetKey("w") && jumpCount = 0){
...
}
Now, if
expects a bool
, and, unlike C++ or other languages, will not accept any other type. Now, you are feeding it the expression
(Input.GetKey("w") && jumpCount = 0)
which uses the &&
operator. The &&
operator returns a bool
(just what you want for an if statement), and expects two bool
s, one on the left and one on the right. The left side of your AND operator is:
Input.GetKey("w")
which is a method that returns a bool
. Perfect. Now the right side of your AND operator is all that’s left. The expression:
(jumpCount = 0)
This expression says “Set jumpCount to 0, then return the value of jumpCount afterwards.”. Since jumpCount
is a float
, then the whole expression returns a float
. Since this is C#, which has fairly strict type enforcement, there’s no way that a float
can just be treated as a bool
. So there lies your problem. You are trying to use && with a bool and a float, when it expects 2 bools.
What you probably meant to do is Check whether jumpCount was 0, returning TRUE if so and FALSE otherwise. That expression looks like this:
(jumpCount == 0) //Notice the == instead of =
Now, ==
is a comparison which returns a bool. So now you have a correct bool && bool
, instead of the incorrect bool && float
.