Hi, I’m making a jumping game with physics, but I have a problem controling the height of the jump.
I have a character jumping from platform to platform, if he misses a platform the player looses.
This currently works great but I’m using a rigidbody to push the character downwards and then adding force to push him up again.
The problem with this is that depending on the distance the character falls the height he will jump is always different. I want this to always be the same height!
Thus,
is there any way to ignore the previous physics while adding force to the object?