Hello everyone,
I am making simple 2D platform game. I need some help with my jumping script. Here is my code attached to the Character rigidbody Game Object:
var moveSpeed:float = 0.1;
var jumpSpeed:float = 0.2;
var jumpHeight = 10;
var jumping = false;
function Update () {
if(Input.GetButton("Right"))
{
rigidbody.position += Vector3(moveSpeed, 0, 0);
}
if(Input.GetButton("Left"))
{
rigidbody.position -= Vector3(moveSpeed, 0, 0);
}
if(Input.GetButton("Jump") && !jumping )
{
rigidbody.velocity = Vector3(0,jumpHeight,0);
jumping = true;
}
}
function OnTriggerEnter(col:Collider)
{
if(col.gameObject.tag == "Floor")
{
jumping = false;
}
}
The guy jumps once but then doesn’t want to jump again. Is there anything wrong I am doing with the OnTriggerEnter function? Probably this is just me being stupid:P
I have used this: How do I check when a rigidbody is colliding with the floor? - Questions & Answers - Unity Discussions but I am still having problems.
Thanks for any help.