Jumppad script error help

I’m doing a “Jumppad” Basically “Player” runs hits the jumpad, Then the trigger on the jumppad should become active when player runs into it, and this script should work, But for some reason it isn’t can anyone see the problem?

 #pragma strict
     var strength : int = 10; // Strenght, how high will the jumppad make the player jump
 
     // make sure to check the Is Trigger checkbox in the Box/mesh/whatever collider
     function OnTriggerEnter(col : Collider){
     // Make sure the "Player" tag is set on the player
         if(col.CompareTag("Player")){
             col.gameObject.GetComponent(CharacterMotor).SetVelocity(Vector3.up * strength);
  
         }
     }

Thank you if you can help me,
Luke

GetComponent(CharacterMotor)

think this is the syntax that was removed in 5… try

GetComponent.<CharacterMotor>()