Jumpy animation when trying to control multiple sprites at once

Hi all,

I am having a problem with animations that I have been unable to solve for the last day.

My scene has a monster chasing the player. The monster is made of 9 sprites (teeth, tentacles, eyes, …) and I want to animate the different parts of its body.

I am able to do this when assigning an animator controller to each independent element. Problems arise if instead I try to animate evrything with one animator controller attached on the Monster object. In that case the animation becomes very jumpy and out of sync with the physics…

So, is it possible to control all animations with a single Animator ? Or should I keep animating each element with its own controller ?

Never mind, I found out that I can add a curve to an animation, which solves my problem :). I don’t need an animator.