Just a poll, are you happy or unhappy with the new Unity 4 release?

Do you like me feel as though Unity 3.5 was a beta version of Unity 4 and purchasers of Unity 3.x are now stranded with a buggy/slow release that will not benefit from the feedback we provided to Unity as bug/feature testers.

I am happy with both 3.5 and 4.0, except the upgrade price that I find a little higher than what I expected, when I have to upgrade Pro+iOS(base)+Android(base) I need about 1000€ every almost 2 years that is 500€/year.

I didn’t find big issues/bugs with 3.5 on the jobs I made till now, so I don’t know why you’re talking “buggy/slow” about 3.5, I was impressed with the amount of features released for free from 3.0 to 3.5 so I feel some way happy with UT for now. Just I don’t agree with some of their commercial policy (e.g. I would be happier to see iOS basic and Android basic included with Unity Pro), but I trust UT 100% and I love Unity3D (also because I’m C# addicted since .NET 1.0).

I think it is good but i don’t have money for any licences :frowning:

I’ve been having a streak of bad luck :frowning: my game doesn’t work so that is added to my list of dead projects and i missed out on a macbook for $125 so if i did buy unity 4 it would probably be terrible.

The animation, the way animations can adapt to your skeletons automatically, the blending, Linux deployment, DX11 AND THAT STUFF IS ON THE FREE EDITION!. I am a little bummed about there being no updates to the terrain (normal maps/shaders). and the free edition still not getting native LOD support which I believe is a base requirement for all engines

The iOS upgrade price is a bit of a gouge and all the wonderful stuff while touted is typically reserved for pro.

I don’t even bother reading the feature lists anymore because after you figure out whats NOT actually included in the indie version, its just a big let down.

*shrug
AC

I did look into this, no IK support which is a pretty big requirement of retargeting/animating/adjusting

give me a link to download

The upgrade pricing scheme is to steep for the whole pro set (Android/iOS extensions)
Planned to upgrade my package ASAP, but this keeps me from doing so.
Instead i’ll hold back till a (commercial) project might need those new features. but i really doubt that will be the case soon…

Unity: Give a price reduction to people wanting to upgrade a whole set ( Unity Pro / Antroid pro/ iOS pro )

Don`t you think that we should first have a Unity 4 before you open a vote if Unity 4 is good or bad?

This.

LOL! Thanks!
I’m glad this was cleared out… moving on!

Hello,
well it is too much for the Pro License Updates to me…
850$ for Unity Pro Update
850$ for iOS Pro Update
850$ for Android Pro Update

makes 2550$ uffff just for the Update … it’s like Adobe now…
for me and i’m a Unity User since day 1 or 2, it’s too much for the features…
Where are all these promised features for 3.5 and 3.6 ???
for me things are going wrong like i say’d 2 Years ago… the move to SF and the cost etc…

… just my 2 cent…

No. I feel like 3.5 was the 5th big update to the third maor release of a great product. Unity 4 is the fourth major release and obviously one step above.

I am not upgrading for the time being, and I wont likely upgrade until it’s impossible for me to make my game run on iOS devices. I can afford it, but I can’t justify it given the income I have made. More my fault than Unity’s really but point remains, business cant justify the upgrade at this point.

Side note: Man do I dislike public polls. The goal of a poll is really destroyed if you remove anonymity from it. At that point it becomes registration, not polling.

Honest question: Where is that list of promissed features that specifically says they were 3.5/3.6 targeted?

I ask mainly because all features are constantly questioned in these forums if they are going to be in 3.x or 4.x

For me it’s the fact that Unity held up this glorious roadmap for features they were working on for 3.5, Navmesh, Shuriken, 2D, GUI, Flash ect and they did deliver some of those features but many were buggy and a few big ones were missing.

So there was lots of optimistic speculation about further 3.x releases with bug fixes and updates and even a whole new community section dedicated to 3.5 beta. Just check out the section lots of 3.5 features have issues and problems which are still outstanding.

With 4.0 on the way does that leave 3.x users stranded with outstanding bugs and features and no updates.

Part of me hopes that Unity 4.0 will be a great release and delivers fully working and bug free features even though I suspect that 3.5 users and testers will have paved the way for its stability.

On the other hand 4.0 could be as buggy as 3.5 with missing features.

The roadmap was NOT for 3.5, it was for Unity in general. It never promised to deliver any of these features.

Funny if you look at who voted for option #1, David Helgason Joachim Ante, …

Is it really this bad that they need to pimp such harmless stats?

Almost reminds me of JP where the TTG devs gave high scores and great reviews on Metacritic for their own game.

+1 this.

I really like the Unity Pro features but I am in the same thoughts as others about the pricing. It is not that I am just trying to push it in my favor but when comparing the features added. Unity Pro upgrade for $850 is justified in my opinion, they have added a whole lot of nice new features. But an additional $1700 for iOS and Android Pro is just crazy since they are not bringing much (if anything really) to the table… I would love to upgrade my entire set of pro licenses but for a total of $2550, it just makes sense to only get Unity Pro and wait to see if the other two are worth it at a later time.

-Dane

I didn’t say it was promised just delivered as a “glorious road map!”

The term road map implies a features set that future versions of the software will contain.

My point is that hopes were raised but not delivered, in a way its a cautionary note for early adopters of Unity 4.0, and UT.

Personally the following features in Unity 4 could have and I would say should have been 3.6 features.

  • Shuriken particle system supports external forces, bent normals and automatic culling
  • Navigation: dynamic obstacles and avoidance priority
  • Major optimizations in UnityGUI performance and memory usage
  • Geometry data improvements for huge memory and performance savings
  • Meshes can be constructed from non-triangle geometry - render points lines efficiently

That in my opinion would have left 3.x Pro users with a faster and better Build.

Do you feel you paved the way for Windows 8 and it’s stability?

The alternative would be to be entirely on the blind about what they are working on until it’s ready to ship. Would that be a better alternative? Being entirely on the blind?