Just a question about cameras and colliders!

I just recently made a basic FPS character controller, and it works perfectly fine, with the camera being a child of a capsule, and a simple block gun a child of the camera. I found a bug (that I fixed) where if the gun had a box collider on it, it would absolutely destroy the camera when I was trying to play. There isn’t really an issue here, I just want to know if anybody knows why this happens? Just curious.

It is unclear what does “destroy” mean in your question.

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You can get some incredible effects if you have a rigidbody as a child of another rigidbody. Not sure if that’s the issue here. But its worth trying one day for fun.

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