So following this link you won’t find a game, just a scenery but tons of textures and some models taken from the web, hand drawn shadows (because I just have the demo version and do not know anything about baking lightmaps) and a lot of bugs.
Altough the scene is still far apart from what i would like to achieve I am already facing the boundries of what I can do with unity: up to 900 draw calls (but only 200k of polygons…) just slow down my macbook pro 2.4 ghz to 25 – 50 fps within the webplayer.
I have tried to combine as many meshes as possible using the internal script but this only gave me an enhancement of something around 10 to 15%.
So I am looking for some kind of manual occlusion culling in order not to have to simplify the scene. I guess this is the only way to handle that amount of objects.
By the way: Are there any shaders wich can render alpha textures in a real nice way? Notice the red plastic boxes: I tried hard and finally I like the smoothness of teir texture but I had to break their meshes into 4 different pieces in order to be able to use one of the transparent shaders which gives me a real smooth look of the plastic mesh.
Nevertheless I have enjoyed doing this.
All the props I did myself but they are mostly quite simple: Just some primitives like cubes and cylinders. And the first more complex model I have ever done so far which is the trailer looks pretty poor as far as the mesh is concerned due to some boolean operations.
The houses and cars I have found on the internet as high poly models. So I worked on their meshes to bring down the number of polygons (still pretty buggy) and added all the texturing. Well, it can be quite a job to draw lattice windows and rear lights …
I think these are the pages where I got the models from:
Than give me just more trees – I couldn’t find much more than those which are part of the terrain asset. even in the unitree-wiki you won’t find many.
but the must be some around. so: people share! and not only trees.