using UnityEngine;
using System.Collections;
public class NewBehaviourScript2 : MonoBehaviour
{
float Horizontal1;
float Vertical1;
float Horizontal2;
float Vertical2;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
float inputHorizontal1 = Input.GetAxis("Horizontal");
float inputVertical1 = Input.GetAxis("Vertical");
Horizontal2 = Horizontal1 + inputHorizontal1;
Vertical2 = Vertical1 + inputVertical1;
Horizontal1 = Horizontal2 / 2.0f;
Vertical1 = Vertical2it / 2.0f;
print(Horizontal1);
print(Vertical1);
//Left
if (inputHorizontal1 < 0)
{
}
//Down
if (inputVertical1 < 0)
{
}
//Right
if (inputHorizontal1 > 0)
{
}
//Up
if (inputVertical1 > 0)
{
}
transform.Translate(Horizontal1, 0, Vertical1);
}
}
It does not print my debug message and it does not move my character.