Just pointing out Screenspace shadows break the Speed Tree 10 shader

I’m pointing this out again cause there doesn’t seem to be a planned version fix yet. And this really sucks if you’re using Umbra Shadows for better shadows in URP and might affect other stuff too!

Unity Issue Tracker - SpeedTree 10 Assets shaded incorrectly when using Screen Space Shadows

Normal shadows

screenspace shadows

Thanks for bringing this up. We also discovered this issue, and it is being tracked in our internal backlog, but I cannot say when a fix for this will land at the moment.