We’ve just put our Sky system into Asset Store. There only three things we are focused on:
Easy to integrate and use: just 2 click and the sky in your project. Another 2 clicks and your scenes is under natural illumination.
Realistic sky and clouds. May be too realistic for some projects In addition we are working on a great set of cloud density textures so everybody on the ship will have unique clouds.
Cheap. Why not for such usefull component as sky?
21 options are available to tune your own unique sky: Mie, Rayleigh, Eccentricity, time, latitude etc. Clouds: density, coverage, shadow length etc.
Only one density cloud map texture goes into your web-pack.
Please, contact me for any questions inna.dudchenko for gmail.com
Please follow http://sharedtec.net for the webplayer
A video will be posted soon.
Clouds lighting of cause updated with the sun position: shadows direction, color of lighting.
There no clouds animation and I think it is important only for long-time view onto the sky with 10x timescale. In practical scenes a gamer is focused on gameplay.
The clouds are moving and the shadows and lighting are changed across this move.
There some standard unity3d demos with our sky system integrated
How you’ve got this 30%? Did you tested the sky?
For example, I’ve tested unity3d game: http://unity3d.com/gallery/live-demos/index.html#bootcamp and found average 15 FPS but the sky shows 487 at the same resolution. So if it will be used there we’ve got 3% of performance penalty.
your sky looks really good. I already know your script variables can be changed at run time. but i think that for person who doesn’t know programming at all, it would be usefull to join a small script that could be used as a play list to set different sky transitions ( specifying the duration of the transition, the next step and its transition duration …etc … or play a standard playlist : the one you tweaked and let to user as “default”. Very nice ! thanks for your work.
@inna - I think megamaltese’s comment was in regards to one of the other sky packages available here, not yours (at least that’s how I read his comment).
From what I’ve seen, your sky system looks pretty darn good. Earlier in the thread you mentioned that you will be adding more cloud textures, any progress on this? I’m definitely going to pick up on of these systems to play with, just haven’t decided which one.
Looks promising. Maybe it’s my gamma, but it seems like the falloff from sun to sky goes dark too quickly - is there a way to increase the overall brightness of the sky without spending all day twiddling scatter parameters?
awesome… it looks very useful… nice videos on youtube…but the web player, in my home pc (radeon x800) shows only a blue screen! I will try it on my businnes pc this monday.
Max
There two ways for us: provide parametrized texture generator or to generate and include several textures in the next update. I think both of them is acceptable but the second way is a real for now
Shader 2.0 support task has less priority than some others There must be a fully dynamic sky and clouds but with lower quality and without several effects
No problem, just curious what would happen. My top priority is “best quality possible” so if that requires SM3 (and it usually does) then that’s not an issue for me.