Incredible coincidence this. I was just placing some purchased models in a scene yesterday and I was thinking to myself: “The models themselves look awesome but the scene as a whole looks boring and completely fake…”
I was thinking to myself that I need someone to teach me about proper game world lighting to give me that realistic look. And today I see this. Perfect.
unfortunately, you only say: "quickly and easierly change the lighting setup within a scene. ".
What exactly does this do? Does it create directional lights and rotate them at appropriate angles to give the kind of assistance I am looking for or is this more for small scenes like inside a bar etc.
What it all boils down to, is “Will this aid me in solving the above mentioned problem I am experiencing?”
Basically, the Light Library works by simply clicking the graphical buttons on the interface, and the scene then gets the required lights automatically created, positioned, and rotated. Existing lights are removed.
It is for both small and large scenes.
For example you might want to show case a single object, and you can use the Spot preset, or if you are doing a night time scene, you can use NightCloud, Starry Night or Full Moon to set the overall ambience of the setting.
Some presets use a mixture of all types of lights, directional, point and spot.
Is there any particular reason why those are the exact same lighting presets as in trueSpace (R.I.P.)?
And why did you keep the Negative preset? Unity doesn’t support negative lights.
I use to develop for trueSpace, remember the plugin Puppeteer-tSX, that was one of mine!
The kinds of tools in trueSpace are similar to my RapidUnity concept, and hence the light library seemed a logical first port!
A library of preset materials is also needed in Unity, and a graphical toolbar, drives me mad going to GameObject menu, Create other…, Light, or cube etc, having graphical buttons on a toolbar would be nice.
Watch this space…
With regards to negative light option, I just put together a light setting that represents negative colour scheme.
waltermana answered your question in a roundabout way.
Yes, of course you can use my Light Library commercially, not a problem!
Only my Vehicle Editor is available with Indie and Commercial licenses, however you can use both licenses for commercial work, the commercial license is for studios with a certain annual turnover.
With the recent release of Unity3, I just wanted to let you know that all my RapidUnity tools and fully compatible with this new version of Unity!
And to celebrate the launch of Unity3, and the compatibility with my RapidUnity tools, I am offering 20% off each of my tools for the next 5 days only! (Offer ends Sunday 10th October 2010)
Just curious. Do you have the permission to use the original trueSpace 6.6 / Modeler icons for your light library? This is a shot from trueSpace 7.61 Modeler Light Library. That`s the same icon set as you use for your tool.