cant wait for the email.
Can we make requests for things to appear in the reference?
cant wait for the email.
Can we make requests for things to appear in the reference?
I would like to see topics about:
Email just sent!
Er, requests, I suppose so, at the moment the document is just a record of the parts of Unity I have discovered along my learning journey. 8)
Hi angel_m,
The document already covers adding and removing components such as physics components and colliders from game objects.
Here is the latest table of contents.
Table of Contents
Introduction
Understanding Program Flow
Script Event Handlers
Script Compilation Order
Accessing/finding GameObjects within a Scene
Searching/Recursing entire scene for a GameObject
Getting and Setting a GameObject name
Changing a GameObject’s position, rotation and size
Creating a GameObject Primitive
Accessing Scripts attached to GameObject’s
Accessing the Components of a GameObject
Adding Components to a GameObject
Adding Lights
Creating New Empty GameObject’s
Connecting GameObject’s together within the Scene Hierarchy
Copying/duplicating GameObject’s
Deleting a GameObject
Deleting/Removing a Component from a GameObject
Reading the Keyboard
Reading the Mouse Buttons
Reading and Writing Text Files
Loading a Scene at Runtime
Re-using assets, and creating Prefabs
Ways to Pause a Game or Application
Split Screen and Camera Switching
Runtime GUI Scripting
Loading Resources
Connecting/linking Scenes together via a Menu System
Editor GUI Scripting
Getting and Setting the active GameObject
EditorGUI Common Dialog Boxes
Enabling/Disabling GUI Controls
Web/Standalone Player Options
How to make your own Skyboxes in Unity
With regards to networking, this is something I will be embarking on when I work on a project I have in the pipeline, so I will document my learning at that time around networking.
Thanks for your comments!
:shock: double poster!
lol
waiting for my email to come
I still have the older copies on my usb
This looks great! cant wait to read it
Glad you like it! and many thanks for your purchase!
Remember all updates are FREE, and today’s is the 3rd update since its initial release on 29th July 2010.
Just to let you all know there’s only 1 day left to get my Scripting Reference document for only £9.99
From Wednesday 1st September, the cost will be £12.99.
Just to let you know I will be releasing another update next week, v1.3!
I have been working on a couple of new RapidUnity products which I will be releasing soon.
And whilst I have been developing these new products, I have learnt some new scripting topics which I will be adding to the Scripting guide.
Any cue about the new topics?
Hi,
Sorry, yes the new topics are all mainly GUI related.
Hey Greg!
Just wanted to say thanks. It came in handy last night when I was programming the Pause screen for my game.
Hi Mike,
Thanks for your comment! Glad you find it useful!
It fact I myself am constantly refering back to the document, only last night I could’nt remember the syntax to disable a GUI component so it appears greyed out.
Quick look at my document, and sorted!
Hi Mike and everyone else!
Just wanted to say apologies for the delay in getting the update complete, I have been busy fixing some bugs with my latest Rapid Unity product called Array Wizard, checkout forum http://forum.unity3d.com/viewtopic.php?p=393776 for more information.
The good news is I have more topics to add now, so it will be worth the wait! Hope to get it done over the weekend if my bug fixing goes well!
Hi,
Just to let you know from now until the end of September, you can save 20% off all my RapidUnity tools!
Go to http://eepurl.com/78kE for more information!
Hi Greg, is an update on the scripting reference coming our way soon?
Yep, very soon, I have just been really busy with a number of projects all on the go at once, not enough hours in the day!
I will do my best to complete the update over the weekend!
Hi all!
v1.3 of my Scripting Reference document is now available.
If you previously purchased an earlier version, you should have received the new version via email today.
The document is now 46 pages in total, and I have added the following three topics.
Editor Styles
EditorGUI Foldout Control
Making use of the Physics Raycast
Finally, don’t forget today is the last day of my September save 20% offer, so head over to http://www.alabsoft.com/septoffer.shtml now!
On page 19 I think you have existingGameObject and newGameObject the wrong way round.
It would be a much more complete reference if the examples snippets were in C#.
ty!
What about People with No PAYPAL Acount Like Me???