We are used to Asset Streaming, our own or Unity’s Asset Bundle.
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I like to make sure that CLI does allow for live running Unity games to download data while the player is playing.
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Is the download BLOCKING IO? Our Streaming was not, but is the download in this service you offer pauses the game 100% during the transfer, or it is multi-tasked?
Thanx
Dara
Cloud Content Delivery is the service that stores the files and makes them available to game clients. You will still need a Unity technology like Asset Bundles or Addressables to download the files inside your game.
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When using Addressables it is possible to download data in the background while the user is playing.
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Addressables can do either blocking or non-blocking IO operations. A lot of developers use a combination of techniques. They might do a blocking download with a progress bar to download the entire first level of the game, or use background downloading to download assets available for purchase in an in-game store.
By the way Mr. Tim big fan of yours, I have read your posts for sometime. Excellent and professional support and engineering.
I appreciate the astute and precise answers above.
We are done here and I am grateful.
Dara