Hey Guys,
i have a problem, i want to update just the x and z position of a gameobject which has a collider with rigidbody, so that i can move it with the script but that its still on the ground but with transform.position or vector 3 its not working, i know its a easy thing but i dont get it
here is my script (c#)
using UnityEngine;
using System.Collections;
public class PlCarStarter : MonoBehaviour {
public CanvasGroup ShowCanvas;
public bool Updating = true;
public Transform SpawnPosPlCar;
public GameObject PlayerCar;
public Transform SpawnPosAI1Car;
public GameObject AI1;
public Transform SpawnPosAI2Car;
public GameObject AI2;
public Transform SpawnPosAI3Car;
public GameObject AI3;
public bool CamerasOnOff;
public GameObject Cameras;
void Start () {
ShowCanvas.alpha = 0f;
PlayerCar = GameObject.Find ("Car");
PlayerCar.rigidbody.velocity = Vector3.zero;
PlayerCar.rigidbody.angularVelocity = Vector3.zero;
PlayerCar.transform.position = SpawnPosPlCar.position;
PlayerCar.transform.rotation = SpawnPosPlCar.rotation;
PlayerCar.rigidbody.velocity = Vector3.zero;
PlayerCar.rigidbody.angularVelocity = Vector3.zero;
}
void Update(){
if(Updating == true){
PlayerCar.transform.position = SpawnPosPlCar.position;
PlayerCar.transform.rotation = SpawnPosPlCar.rotation;
PlayerCar.rigidbody.velocity = Vector3.zero;
PlayerCar.rigidbody.angularVelocity = Vector3.zero;
AI1.transform.rotation = SpawnPosAI1Car.rotation;
AI1.transform.position = SpawnPosAI1Car.position;
AI2.transform.rotation = SpawnPosAI2Car.rotation;
AI2.transform.position = SpawnPosAI2Car.position;
AI3.transform.rotation = SpawnPosAI3Car.rotation;
AI3.transform.position = SpawnPosAI3Car.position;
}
if (CamerasOnOff == true) {
Cameras.SetActive(true);
}
}
public void UpdadtOff(){
Updating = false;
}
public void ShowCanvasAlpha(){
ShowCanvas.alpha = 1f;
}
}