I just upgraded to unity 5 and made a very simple game with <5k tris and < 20 draw calls.
as soon as i run the game on my android device, it heats up within 5 mins…
the fps is around 60.
i don’t know how to debug this… I tried looking at the profiler but I don’t know what i should be looking at…
any suggestions?
is CPU: 17ms normal?
camera.render avgs at 8ms