Just upgraded to unity 5, android devices HEATS up within 5 mins

I just upgraded to unity 5 and made a very simple game with <5k tris and < 20 draw calls.

as soon as i run the game on my android device, it heats up within 5 mins…

the fps is around 60.

i don’t know how to debug this… I tried looking at the profiler but I don’t know what i should be looking at…

any suggestions?
is CPU: 17ms normal?
camera.render avgs at 8ms

If your device is running on full power to get the 60 fps in your scene , thats normal.
You can optimize your scene to do less calculation on cpu and gpu to need less time and less processing power of your device.
Or you can decide to go down to 30 fps and save a lot of porcessing power that way.