Is lightmapping really screwy atm , cause i have one project, where i have diffuse, bumped, specular on a lightmapped object, in forward render mode, and all the shaders effects work fine. Than in another project, exact same settings, same bake , and yet no bump , no spec shows…
Why is Unity lightmapping so damn hard to use without hinges left and center…
EDITED : AH HAH!
i dunno why , but i have just discovered something. Somehow the lights themselves are marked, because if i delete the light that was used to cook and place another light in the scene , after all the baking , the effects take effect again. Strange behaviour , but alas it works.