using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraManager : MonoBehaviour {
public float zoomMax = -17;
public float zoomMin = -3;
public float zoomSpeed = 0.5f;
public float zoomCam = 10f;
public float horizontalSpeed = 40;
public float verticalSpeed = 40;
public float camRotateSpeed = 80;
public float camDistance = 30;
public float curDistance;
// Update is called once per frame
void Update () {
float horizontal = Input.GetAxis("Horizontal")*horizontalSpeed * Time.deltaTime;
float vertical = Input.GetAxis("Vertical") * verticalSpeed * Time.deltaTime;
float Rotation = Input.GetAxis("Rotation");
// Vector3 camDefaultPos;
transform.Translate(Vector3.forward * vertical);
transform.Translate(Vector3.right * horizontal);
// camDefaultPos = transform.position;
zoomCam += Input.GetAxis("Mouse ScrollWheel") * zoomSpeed;
zoomCam = Mathf.Clamp(zoomCam, zoomMin, zoomMax);
// Bit that rotates the camera.
if (Rotation != 0)
{
transform.Rotate(Vector3.up, Rotation * camRotateSpeed * Time.deltaTime, Space.Self);
}
}
}