JWGames is a small company based in Fujian Province, China. Nihao!
We seriously love our roleplaying games, and have finished laying the foundations for our first project, an MMO titled City of Steam. In other words, we have a working creation, but not much content as yet.
City of Steam is one of the games set in the world of The New Epoch. The webgame ties in with a series of six roleplaying books (The New Epoch: Industrial Age Fantasy) which will also be released late this year.
This webgame has been in production since March 2009. We’d like to say thanks to all the other folk who visit these forums and have helped us out from time to time. We hope you’ll be able to join us in our open alpha tests late this year.
An orc and a goblin stand at the entrance to the Cathedral of the Harbingers
One of the aqueduct reservoirs in the first outside level.
Suited up for battle, orc in wicker armor, goblin in piecemeal.
Exploring the catacombs.
Another catacombs screenshot.
The steam tunnels are another exciting location, once made as bunkers during a great war, now infested with creatures that the city government wants to be rid of.
The rhino beetle is a nasty little critter.
While there’s still a lot of work to be done, things really came together for us in these last few months. I hope this can inspire all the other game makers out there
This all looks really great. I detect just a hint of some aspects of the WarCraft aesthetic behind all of this, but mostly it’s as gritty and industrial as one could hope for.
I hope I can remove whatever it is that made you say that. I’m not a huge fan, myself. Might it just be that I chose an orc for my playtest?
We don’t have a large open world -just “dungeonettes” accessed through a small scene hub. E.g. 10 minutes to clear a level of treasure, traps and monsters. After all, it’s a webgame, probably played during lunch breaks and such.
Sorry, but that’s not exactly what I had in mind. WarCraft is a series of RTSs that eventually spawned the much-debated World of Warcraft. Also, that’s not a criticism of your art style - rather, the fact that just a hint is there is a good thing, I think, as it shows your game is, in fact, a game - it dosen’t take itself too serious.
Really, your “Orc” reminds me of the big furry race from Final Fantasy XII, only furless and green. All of your artwork, however, is pretty astounding. If I can achieve anywhere close to this later in my career, I’ll be counting myself as doing beyond awesome. Your work is great - whatever aesthetics may be buried deep deep in the back of the game’s mind - and I for one can’t wait to lay hands on this.
Is there a blog where we can follow development? I’m sure there’s a lot of folks who would be very interested in hearing about your experiences with Red Dwarf.