First of, let me say I LOVE unity3d! It really removes a lot of the hassle and you can dive straight into game development and not spend years writing your own engine (I wouldn’t know where to start) or indeed, like with Ogre3d/Irrlicht, connecting all them libraries and stuff- unity should be called “liberation” - since it liberates game designers from all the BS.
This game was designed with the 3d gamer in mind- so no silly problems with shadows/effects being at screen depth- the game will work with all 3d drivers like iz3d, nvidia 3d vision and tridef (as will most other Unity3d games), - of course, it will also work in boring 2d for those without 3d glasses/displays- however, invest in some 1$ red/cyan glasses - even that will make it awesomer. some screens:
screenshots (they’re in stereopair format since they were taken using the iz3d driver)
if you are interested in any aspects of the source code don’t be shy and ask- this would not be possible without all the useful code I found on these forums.
I played the first 10 minutes of it and its really great
But i would like to say,
the sensitivity wasnt really fitting for my mouse
the download was big
the loading was pretty long
in the cave the lighting came out of nowhere.
no sense in direction
Other than that
Very nice graphics
execellent representation
Nice sounds
hadn’t considered that- might make an update where you can adjust it
sorry bout that- it’s them textures n lightmaps
it actually does have neon light’s on the top but I guess the material was too dark
do you mean the level is confusing? itsn’t that a “feature”?
thanks!!!
Indeed I got the same question from one of my friends on skype- I tried compiling it for mac but it says it’s only possible to compile to a mac FROM a mac.
Nice work! Each area in the level seems unique and the style is interesting. Some areas seem a little bit dark, although it may be my laptop screen.
Your creatures are well modeled and textured. I think they’d look terrifying if the shader didn’t make them look like plastic. The excellent art is hidden by the lack of a good (or any) specular map; even just throwing the grayscale of the diffuse as the specular would really improve this. If I’m misreading it and you DO have a custom spec map, I would really recommend adding a lot more contrast to it.
I downloaded the game and it said that it needed to be installed. I’ve never played a unity game that needed to be installed before. Do i have the right file?
Indeed good sir - put this game in an installer (Nullsoft Install System) since that makes it look more professional http://sourceforge.net/projects/nsis/