KartSim

Hi all,

After 6 years of working on my game; 3 of which were learning, I’ve launched the website and the first gameplay footage so I thought I’d show it to you guys.

It’s a kart racing game/simulation coded all in C# and uses raw RakNet for the multiplayer (Client/DedicatedServer/MasterServer). The physics engine I created from scratch as it uses a real-time FEM model to simulate the chassis of the kart. Some of the art is still being redone (i.e. the Trees) as I modeled this over 3 years ago.

I’d love to get your feedback on the website and the game.

OMG. This looks amazing! Did you do all of it by yourself?!
I can’t really see any fault in it, the car physics looks amazingly realistic, love the vibration really adds that extra layer of realism.

Seriously, top notch effort.

1 Like

Thanks I am da Bawss!

That’s right. I’ve now got someone else working for me to get it to launch, but I’ve done everything that you see in the video.

What did you make the track surface itself in? I assume it’s not laser-scanned. All the imperfections are geometry? I’ve seen your other screen shots, is the grass from a shader?

Top notch, really beautiful work.

The track surface was created in 3DSMax using GPS and survey reference. That said, the tracks in the full release will be laser scanned. The grass is rendered using a custom shader I wrote to blend properly between 5 different layers like in the shot below:

Very nice physics and graphics. I wandered over to your site and couldn’t help but noticing that all of the pictures looked very non anti-aliased and had some odd artifracting around/on the player; I assume they’re outdated?

WOW

WELL DONE! Outstanding attention to detail. Very inspirational work. I predict this will end up in the gallery section of the Unity website.

My real life sport is karting!

Looks amazing, love the realism.

I thougth this section was to showcase Unity powered projects? (yours is not Unity powered, Although it’s a very nice thing you made!!)

Thanks guys!

@saymoo - This is made entirely in Unity :wink:

So are you not using the Unity terrain system?

This looks fun and the visuals are top notch. Very well done!

ooh, ok, from your way of writing:

“It’s a kart racing game/simulation coded all in C# and uses raw RakNet for the multiplayer (Client/DedicatedServer/MasterServer). The physics engine I created from scratch as it uses a real-time FEM model to simulate the chassis of the kart. Some of the art is still being redone (i.e. the Trees) as I modeled this over 3 years ago.”

it looked like it was a custom engine running the demo. My bad :wink:

Very impressive - though is that the only camera angle? I don’t race karts, but I’d assume the driver’s eyes are usually above the steering wheel, not to the side of it. Very clean work - perhaps one of the best vehicle physics I’ve seen on Untiy.

Looks amazing. Great job, certainly one the nicest products I have seen done with Unity. Very inspiring.

Outstanding work from what I can see. As a ex-Kart racer I think you have done a very good job both visually and with the physics from the looks of it. I like that you got the axle hop and everything in there.

It is the best thing I have seen in Unity. Speechless…
Please check you PM.