Hi everyone,
I use to load some Textures via WWW object into a Texture2D variable.
When I Load a new Level using Application.LoadLevel(), it gets deleted, even if the script the variable is in “survives” because of DontDestroyOnLoad().
I want to soehow keep the value of this variable while changing the level, but neither DontDestroyOnLoad(pic) nor making the variable static works.
Is there a way to do that?
Thanks in advance