Hi, I’d like to change the pose of a character in Editor sliding on the timeline of a clip and to make it keep that pose when I close the animation window.
Now when I close the window it returns to a default pose. Any suggestion?
Bumping this, as I would also like to know a possibility for this.
I am working on animations of two separate characters, where the animations are strictly tied together. Being able to pose one while the other is in another specific pose would be an incredible help.
(If you need make promo shots or screen shots in specific pose).
Hi, its probably late but if you turn the character humanoid then it stays in the selected animation key frame even if the character is no longer selected. If somehow it doesn’t work then enable IK Pass in animator controller. It worked for me, I hope it works for you.
Note: (If the character is not in humanoid form) I was not able maintain Generic or Legacy character poses when character was no longer selected. One solution can be to duplicate the animation in imported .fbx file and only include the required pose frame (and the frame before that) in the new animation and press Apply. Then embed the new animation pose as the default animation state in mecanim (for Generic model) or in Animation component in inspector (for Legacy Model). Set up a new scene (if required) and place your new character that you want to pose and hit play, the character will stay in the required animation pose and you can take a screen shot.