Is there a way to keep a camera with a smooth follow script from going through objects while following the FPC? I put a collider on it but it didn’t help.
This a tough problem to solve and it often requires project specific solutions. When following the FPC what do you want to happen when the camera hits something? Does it “sink” down to go under that doorway you walked through? Or wait, does it “float” up to go over that barricade you walked behind? That’s the problem is that depending on your type of environment and what the player did you’ll need to code a solution that works for your game the best.
So can this be done? You bet! Is it a one-size fits all easy answer? No.
So look at the environments you have, decide on how you want the camera to react and code that up as needed.
Ok, thanks, Tom.