How can I keep/pass a ceratin gameobject to another scene when using NGUI? and I try the DontDestroyOnLoad and put it in the gameobject [ex. Health bar] and its not working. Please Help
This is the Unity scripting forum, for questions about scripting with Unity.
DontDestroyOnLoad() works perfectly fine.
If you’re having a problem with NGUI, which is 3rd party software, you should go ask the dudes who made what you’re using.
is DontDestroyOnLoad() work only in parent?
DontDestroyOnLoad() works on everything.
Take a screenshot or something. It’s hard to even imagine what you’re doing.