Keep getting Android Error Win32exception

Hey I keep getting errors from uinty about andoird system and java or something here is the error:Win32Exception: ApplicationName=‘C:\Users\pc requiem\Documents\GitHub\Suika-Game\SuikaGame\unity\My project (10)\Temp\PlayServicesResolverGradle\gradlew.bat’, CommandLine=‘–no-daemon -b “C:\Users\pc requiem\Documents\GitHub\Suika-Game\SuikaGame\unity\My project (10)\Temp\PlayServicesResolverGradle\PlayServicesResolver.scripts.download_artifacts.gradle” “-PANDROID_HOME=C:/Program Files/Unity/Hub/Editor/2022.3.46f1-x86_64/Editor/Data/PlaybackEngines/AndroidPlayer\SDK” “-PTARGET_DIR=C:\Users\pc requiem\Documents\GitHub\Suika-Game\SuikaGame\unity\My project (10)\Assets\Plugins\Android” “-PMAVEN_REPOS=https://maven.google.com/” “-PPACKAGES_TO_COPY=com.unity3d.ads-mediation:mediation-sdk:8.5.0;com.google.android.gms:play-services-ads-identifier:18.1.0” “-PUSE_JETIFIER=0” “-PDATA_BINDING_VERSION=7.4.2”’, CurrentDirectory=‘C:\Users\pc requiem\Documents\GitHub\Suika-Game\SuikaGame\unity\My project (10)\Temp\PlayServicesResolverGradle’, Native error= The system cannot find the file specified.

System.Diagnostics.Process.StartWithCreateProcess (System.Diagnostics.ProcessStartInfo startInfo) (at <09af50eda9a647268d2c4fcdf7fac506>:0)
System.Diagnostics.Process.Start () (at <09af50eda9a647268d2c4fcdf7fac506>:0)
(wrapper remoting-invoke-with-check) System.Diagnostics.Process.Start()
GooglePlayServices.CommandLine.RunViaShell (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler, System.Boolean useShellExecution, System.Boolean stdoutRedirectionInShellMode) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0) GooglePlayServices.CommandLine.Run (System.String toolPath, System.String arguments, System.String workingDirectory, System.Collections.Generic.Dictionary2[TKey,TValue] envVars, GooglePlayServices.CommandLine+IOHandler ioHandler) (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
GooglePlayServices.CommandLine+c__AnonStorey0.<>m__1 () (at <6107d0e161ea44f5b1a06a3cb63d4bc0>:0)
System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
System.Threading.ThreadHelper.ThreadStart () (at <8ce0bd04a7a04b4b9395538239d3fdd8>:0)
UnityEngine.<>c:b__0_0(Object, UnhandledExceptionEventArgs)

Try completely removing Dependency resolver and downloading latest EDM4U version https://github.com/googlesamples/unity-jar-resolver/raw/v1.2.183/external-dependency-manager-1.2.183.unitypackage