Keep Object Highlighted until another object is selected.

I would imagine this has a very simple solution but I can’t find It. In my example I click the block on the right to highlight it. 68988-block.jpg

after I release left click the highlight is removed, I want the block on the right to stay highlighted until I click the block on the left like in this example.

68989-block-2.jpg

Both blocks have the same script attached to them. I use:

private float blueMultiply = 3.50f;
private float redGreenMultiply = 0.50f;

private Color originalColor;

private void Start()
{
	originalColor = gameObject.GetComponent<Renderer> ().material.color;
}

void OnMouseDown()
{
	AddHighlight();
}

void OnMouseUp()
{
	RemoveHighlight();
}

private void  AddHighlight()
{
	float red = originalColor.r * redGreenMultiply;
	float blue = originalColor.b * blueMultiply;
	float green = originalColor.g * redGreenMultiply;

	gameObject.GetComponent<Renderer> ().material.color = new Color(red, green, blue);
}

private void RemoveHighlight ()
{
	gameObject.GetComponent<Renderer> ().material.color = originalColor;
}

How can I remove the highlight only when another gameobject, in this case the other block is clicked. So I don’t have to use onMouseup to remove the highlight

Using @sk8terboy4’s information I just brushed up the script for the desire result. Here it is:

public GameObject otherobj;
private float blueMultiply = 3.50f;
private float redGreenMultiply = 0.50f;

private Color originalColor;

private void Start()
{
	originalColor = gameObject.GetComponent<Renderer> ().material.color;
}

void OnMouseDown()
{
	AddHighlight();
	RemoveHighlight();
}

private void  AddHighlight()
{
	float red = originalColor.r * redGreenMultiply;
	float blue = originalColor.b * blueMultiply;
	float green = originalColor.g * redGreenMultiply;

	gameObject.GetComponent<Renderer> ().material.color = new Color(red, green, blue);
}

private void RemoveHighlight ()
{
	otherobj.GetComponent<Renderer> ().material.color = originalColor;
}

You just need to get the reference of the other object in the script:

public GameObject otherObj;
    
    void OnMouseUp(){
            AddHighlights(); // adds a highlight to this gameobject
            otherObj.RemoveHighlight(); // remove the highlight from the other gameobject
    }