I’ve got a turn based RPG here, and when the enemies move, they move towards the player. They are supposed to stop moving when their distance is up or when they’re less than 0.5 distance from the player, which ever comes first.
That works, except other enemies behind will push the front enemies closer to the player, as you can maybe see in the screen shot.
I’ve tried adding force, I’ve tried just moving them back, but nothing works the way I’d expect: That simply the enemy CAN NOT come closer than 0.5 from the player, and if something pushes from behind, the enemy IS NOT pushed forward.
Anyone know how to accomplish this?
Thanks[7425-screen+shot+2013-02-02+at+6.30.10+pm.jpg|7425]