Hey everyone,
I’m currently baking lightmaps for my mobile game ans I would like to keep the lightmap applied on my floor, but for all other gameobjects, I would like to use only their base texture.
Basically, what I want as a result is only to have the projected shadows from the objects baked on the floor and not keep the objects lightmaps.
But when I untick lightmap static on those objects, nothing happens, and when I destroy all lightmaps I don’t need, everything turns dark.
Is there a way around this ?
