Keep only one lightmap data

Hey everyone,

I’m currently baking lightmaps for my mobile game ans I would like to keep the lightmap applied on my floor, but for all other gameobjects, I would like to use only their base texture.
Basically, what I want as a result is only to have the projected shadows from the objects baked on the floor and not keep the objects lightmaps.
But when I untick lightmap static on those objects, nothing happens, and when I destroy all lightmaps I don’t need, everything turns dark.

Is there a way around this ?

If you are using Unity 2019.2 and newer, you can try setting your objects to receive GI from light probes, whilst still contributing baked GI to the surrounding objects.

Nope, I’m using 2019.1.4 right now.

Somebody told me to change scale in lightmap to 0 for all objects that I don’t want baked, but they still participate in the calculations, is that relevant ? I haven’t tried it yet.