TheCowMan, I gave it a shot but it did not work due to the fact that Unity’s glow effect is based off of alpha channels. A completely transparent material would in fact get rid of any glow.
But anyhow, let me know if I missed any detail from you.
Just render the alpha. Add ColorMask A to the shader, and if you know enough about how the shader works, get rid of all the other garbage in it that will be useless to you.
Really, I don’t think it could be any easier. Just add what I said from the last post before the passes in the SubShader. ColorMask is documented here. It’s two lines. Just doing that won’t be efficient, but it will give you matching glow results, in the alpha channel. The problem is that glow isn’t just about the alpha channel; the blue from your rod wouldn’t show up. I don’t have Unity Pro, or know enough about all this to help you a lot. However, here’s all you need to make a mesh render as glowy as possible, without color contribution: