Keep player grounded when going down hills.

How can I make my player not “jitter” down terrain? I tried physics materials, intense physics, and nothing works. I have had this problem since last night and I need it fixed. I have no idea of how I bypassed the issue on my last game, but I remember having the issue.

What kind of collider are you using at the feet area?

The old Unity 2D tutorial project uses a circle collider at the feet to prevent the jittering you’re experiencing. I assume that if you’re working 3D, you could add a sphere collider at the center of the feet.

Sadly, the sample 2D project seems to have disappeared off of the face of the earth.