Keep Player in a 2D spherical room?

I have a spherical room where I want to place the player. However, I dont know how I can give the walls a collider. I have tried the Edge Collider, but you won’t get a near-perfect circle with it. Is there a way to create some sort of “inverted” collider? So my player can move inside the circle, but not get out of it?

Have you tired adding a rigidbody to the sphere? You may want to disable gravity on the sphere, depending on what you are looking for.