Keep rendertextures through a scene change

Hi all,

Im making some render textures in a preliminary scene and then switchin to my main scene.
Id like to keep these textures in my main scene (they dont have to be dynamic anymore if that makes any difference)
I put them on a few planes and stuck that inside a game object that flags itself as donotdestroy.
Sure enough the planes and child objects of this are all present after the scene change, but the textures are blanked.
What am i missing?

Thanks
Tom

all dynamic assets must themself be marked as dontdestroyonload

though not sure if procedural content that has no “file counterpart” can even cross the border, it didn’t use to but with U3 the handling has changed a bit so best test it

Rendertextures only last one frame. You can use ReadPixels and save a rendertexture to a regular texture.

–Eric