Keep terrain data (after manipulating in real time inside editor)

Hi,

I am using a terrain that is being manipulated in runtime when being in play mode inside the iditor. When I end the play mode the terrain keeps the manipulated status and I can not revert the changes. Whats the workflow with this to keep the terrain unchanged after exiting the game mode, any tips?

Instantiate the terrain so you operate on the instance, instead of the actual data.

–Eric

Hi Eric

your answer made me feel some kind of stupid, haha. You are absolutely right… should have thought of instantiating earlier. Thanks alot

Cheers