While I’m working on my game I often switch to the scene window after I hit the playbutton.
In this scene window you can make changes (just as in the edit mode), for example you can move a gameobject to another xyz coordinate. But when I switch off the play mode and go back to the edit mode, these changes are made undone.
Is it possible somehow to keep the changes that are made in the play mode?
There are several solutions on the asset store that will help you save the data at run-time.
Unfortunately we have been unable to locate one clean simple way of doing this across all of Unity in an easy intuitive manner. We are still looking into how this can be added with the usual Unity user friendliness.
Thanks for reply.
With your help I found a lot of information about this.
Since it’s been an issue for years now, can I suggest doing it in a difficult, unintuitive manner first, and then worry about making it nicer later?
For simpler stuff you can copy the object under edit/copy and paste it after leaving play mode.