Hi, i need some help, i’m pretty noob on scripting as you may know now. I have some scenes in the hierarchy and those scenes has boxes, and other objects that the player can brake or move, so, my issue is this: If i move away from one scene, that scene is unloaded and when i get close is loaded again but all the objects are in the default position or state, i need the objects to be as the player left them, moved or broken… I asked ChatGPT but it solution is kind of complicated and i know, sometimes Unity has simple solutions for many things… Do you know a simple way to do this?
A save system for that? idk… i’m doing this with multiple scenes because it looks like that is a good practice for performance, specially in my case… Can i Activate/Deactivate a scenes like objects?
Scenes can’t be activated or deactivated. Only loaded/unloaded. You can have everything under a root game object and toggle that, as a work around.
But what you’re asking for is effectively save game state. And there’s no real way to get around that without coding it, usually even if you use an off-the-shelf tool from the Asset store.