Okay,so I made a bounding area for the paths I have on Unity in Blender,but when I go into Unity,the size is messed up,and I can’t get it to fit the path anymore,which means it failed.
So how would I keep a player within a path? I am using terrain,and I only want players to move on a road,not free roaming around, yet I can’t do fences,because it feels unrealistic since the colliders mess up.
How would I do this? I don’t know any coding by the way,in case that helps.
The game map is built out of terrain,and on it I have painted paths,and on them paths,the player will only be able to walk (Unless choosen) so mainly,the player doesn’t have freedom,he walks the path I give him/her. Its a 3D RPG,its my first game,and the colliders I have tried,making them invisible,but when I place them they have edges on them,making them unrealistic,and when I modeled it in a 3D modeling program (Blender), it isn’t the correct size,and impossible to size/position in Unity without taking a year to do so.