This feels like a fairly basic thing, but what I want is to be able to see the state of the scene at a specific point of the timeline, then select other objects and position them. For example, I want an object to be directly behind a character at frame 3000, so I want to be able to go to frame 3000 in the timeline and move the object so that it’s behind the character.
From what I’ve scene, when you click off the Playable Director object, every object reverts to its frame 0 state. Is there a way to keep it at the frame you specified while manipulating other objects?