Hi
Last week my son-in-law was watching as I loaded the Bootcamp Demo into Unity. He was impressed with the textures and effects, but because he’s not an artist and 3D modeling has never really entered his head, he asked me how easy was it to get models into Unity and make them work.
I loaded up Sketchup and created a couple of simple models, exported them to FBX and imported them into a new Unity scene. Then with the First person controller we had a look at what i had just made. He was impressed. Then he asked; could I make a simple game not using any textures at all?
Sure, I said. I’d been mulling over the idea of a children’s driving game with a learning aspect. As a retired teacher I’d often thought that there must be better games than FPS and other shoot’em up type games, for the younger age set. Also I wanted to make a game that didn’t have the parents cringe when their child asked “can I play on the computer”. Now I’m not against FPS and other shoot’em up type games, after all I enjoy the Call of Duty series, and play Crysis and a few other of those genre. I also from time to time make models for VBS2 which is a military training simulator.
One thing I like about the Sketchup → Unity pipeline is that it is simple. I export in FBX and apart from having to reset the scale in Unity (default FBX import is set to 0.01, why? I have now idea), the models import nicely. Sometimes I use another 3D app to reset the pivot points on some objects within the models; for wheels and other objects that require animation.
Another thing about Sketchup modeling is that I can choose colors rather than textures to create the models. I’m not against textures, but for a childs game, and I’m talking 4 thru to 6 or 7 year olds here, plain colors are ideal. While I’m not giving too much away here about the actual game premise, I would like to share with you that simple models can look great when colored. Also the models themselves are not complicated and can easily be created with Sketchup, without the need of expensive 3D applications.
As I also do woodwork and make paper models each of the models in the game will be able to be made in both wood and paper. Which, for those who have money making in mind, could be a source of income for further development and the purchase of Unity Pro.
Anyway, here’s the first batch of models off the Sketchup to Unity piplene. each of the models took only a few hours to create, and the bus in the background drivable already.
well enough for now. I have a large list of toys to make ![]()