Keeping Scaling of Child intact ??

How to keep the Scale of a gameObject intact even after it becomes child of another GameObject in unity?:face_with_spiral_eyes::face_with_spiral_eyes:

Be it Scale,Rotation ,anything related to Transform

The scale does not change if you re-parent the object into a scaled object ,the scale you can see in the inspector is the local scale and that is always dependent on the hierarchy the object is in.

@fffMalzbier : Ya,thnx :slight_smile: Can you suggest me wat according to you wld be best for moving the Ball in the game named “Unroll Me” ,that’s available online…
I tried using RayCast ,but the turning curves creates difficulty to use that method.I am thinking of adding Force constantly on the ball in forward direction,Let me know !!! :face_with_spiral_eyes: